Behind the scenes
π οΈ Devlog #1 β What Went Right & What Went Wrong
What Went Right:
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β Firebase integration is now working! After dealing with some initialization issues, the app successfully connects to the backend and handles user authentication smoothly.
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β UI elements for login, registration, and logout are implemented and functional.
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β First development build successfully published on Itch.io β a big milestone!
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β Options button now works in-game, toggling the settings panel as expected.
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β Keystore setup completed properly, and SHA fingerprints were added to Firebase β no more certificate errors.
What Went Wrong:
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β Initial Firebase setup was frustrating β missing dependencies, incorrect config, and a persistent initialization error slowed things down.
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β Had trouble with Unity versions β needed to downgrade Unity Hub to get the required editor working.
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β Unity Remote threw errors due to no connected device/emulator β reminder to test with actual hardware.
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β Incorrect or outdated session tokens led to a brief dead-end with Unity Authentication.
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β Some confusion around whether certain files (like client secrets) were needed β clarification took time.
Oh and let me add the fact that Unity's Documentation didn't really help (helped like 10% of the time...)!
Despite the bumps, weβre on track. Next up: polishing the UI, improving mobile UX, and integrating additional features like settings and audio controls.
Files
Get AdPocalypse
AdPocalypse
Status | In development |
Publisher | |
Author | Dev0630 |
Genre | Simulation |
Tags | 2D, Clicker, Idle, Singleplayer |
Languages | English |
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